Queerly Represent Me is Representing You
Queerly Represent Me's core team chatted with the Diversity Lounge at PAX Australia 2018 about who we are and what we do.
Please note: This talk was given prior to our trading name changing to Represent Me in 2020.
We were founded in May 2016 and have been working as a not-for-profit since July 2018. We are a not-for-profit championing queer representation, but approach our advocacy in an intersectional way. We work with people in the games industry and conduct research in games.
We have been working on projects for 2 hours and 6 months. Some of our highlights are the largest database of games featuring queer games worldwide, one-on-one consultancy and free resources for people to use, and speaking engagements at academic conferences and industry events.
We have several ongoing projects that support our three-tiered approach to queer advocacy. These include: our interview series, Jess' Queer Games Journey, our annual zine, our game jams, our annual audience surveys, and our events and fundraisers.
All of this work is dictated by three key foundations of our organisation: representation, education, and elevation. We are aiming to research and discuss the representation of marginalised groups within games and the games industry, to educate others on how to make their games and industry spaces inclusive, and to spotlight marginalised creators to help their voices be heard.
Our work is being noticed by the world, with our peer-reviewed articles being accepted for publication, our organisation being written about all over the world, and our team being given awards for our hard work.