Noah Seymour

We heard from Noah Seymour.

QRM: Can you tell us a little bit about who you are and what you do in the games industry?

Noah: I am a game designer that makes small games mostly focused on exploring spaces. Although my current project is proving to be longer and focusing instead on cooperative play than exploration.

QRM: What about the games industry excites and inspires you?

Noah: I love to see people making things that make themselves and others happy. Just the small things that bring a few people together.

QRM: What about the games industry frustrates or disappoints you? What are the challenges you’re currently facing in the industry?

Noah: I feel like a lot of the games industry is unsustainable. It's really hard for me to continue looking for a job in the games industry when it feels like the number of jobs keeps going down. Staying motivated and active in the search is emotionally exhausting.

QRM: If you could make one roadblock magically disappear from the games industry, what would you choose and why?

Noah: I think with a lot of creative industries the inability to make money from the product prevents a lot of people from creating. So if there was one thing I could change it would be giving people a universal basic income to let them create what they want.

QRM: What message would you give to allies—both individuals and companies—who want to know how to support marginalised people better?

Noah: If people want to support us they need to get us involved. Listen to us, communicate with us and involve us with development.

QRM: What message would you give to marginalised people who are working in games or would like to work in games?

Noah: I don't know. I honestly feel like I need to hear someone else's answer to this question.

QRM: If people want to find and support you and your work, how can they do that?

Noah: My twitter is @noahlseymour and people can find my work at