Always Sometimes Monsters

A femme looking person facing a gender ambiguous person in a bedroom. Bed, dressing table, desk and two windows. Dialogue reads 'I'm sorry Casey, are you judging me?'
I actually started ASM back in 2014 when it was first released, so really, getting to the end has been a journey of its own – and damn, what a journey. I went through the full spectrum of emotions with this game as I laughed, cried, related and then had a standard existential crisis, which I can only assume is what the devs were hoping to achieve.

There’s enough customisation in this that I really felt connected to the character I chose, and to my significant other (whose gender the game allowed me to select). Filled with clever dialogue, difficult choices (with real consequences), and crushing hopelessness mixed with some cautious optimism, this is definitely one that I’d recommend. I can’t say I’ve ever played anything like it.

You should play this if…

You’re looking to play an RPG with a twist. At its heart, Always Sometimes Monsters feels like a love story, and it’s a love story that allows you to be queer – it even includes some nice little touches that make that experience feel realistic. A bit of a trigger warning, there are some homophobic comments made by NPCs that some might find upsetting, and the game can get quite bleak at times, so maybe proceed with caution.