The *shocking* truth about Options: You don't have to turn them on!

A pair of feet with sneakers on, standing behind two arrows pointing different directions.

If adding in some options to slow down attacks, allow for auto-acceleration, and skip quick-time-events means that somebody else can actually be able to engage with the game so they can have their play experience of challenge, too, then how the fudge is that any of my business? Spoiler: it’s not.

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They Need To Talk: representing stuttering characters in games

A child with their mouth open facing a microphone.

We need to talk about stuttering in games. And yes, this is partially because when you search for “stuttering in games”, you’re most likely going to get some articles or videos about frame rate before you get anything about stuttering character representation.

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Keeping safe and healthy at in-person game jams

A group of people sitting at an indoor table with computers.

Game jams have somewhat of a reputation for being pretty dodgy environments for jammer’s health and safety. Everyone gets caught in the swell of making something stupendously wonderful, and they forget to sleep (or eat, or drink water, or be kind and respectful and inclusive). Fortunately, there’s heaps of stuff you and your jam site can do to make an in-person game jam safe for everyone and help you escape with your health intact.

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Mainstream Support for Mardi Gras 2019

Two men with their mouths open and smiling, dressed as sailors carrying pride flags.

In a world where the landscape is still pretty bleak in terms of representation and support in games themselves, especially AAA titles, it can be easy to feel like the things we love don’t really love us back. That’s why, when support came from a major company in a very visible and very tangible way, in the form of a sponsored float at one of the biggest events for the queer community in Australia… it came as a welcome surprise.

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We Can Do Better: Ableist Language in Games

Scrabble tiles spelling out 'Choose your words' in a crossword formation.

The words in your games, in your promo materials, in your public speeches and panels. Are they just conveying what you intend to convey, or are they also conveying some unintended hurtful messages about disabled folks and people living with mental illness?

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